Your next Crypto.com purchase could be a Pokémon card.

Crypto.com has launched Rips inside its flagship app, letting users open digital packs containing authentic physical trading cards. The launch covers Pokémon, MLB, NBA and NFL, with pull odds displayed before purchase and a buyback offer revealed alongside each card.

The appeal is straightforward: collectors can sell a pull immediately without finding a buyer, or request delivery of the physical card. But there is a clock attached. Cards from paid packs automatically sell at the quoted buyback price after two days unless the user sells earlier or arranges shipping.

From a $5 pack to a $2,500 chase

Rips offers seven paid tiers, ranging from $5 for Rookie to $2,500 for Immortal, with $25, $50, $100, $250 and $1,000 options in between. Each paid pack contains one card, and users can check its possible pulls and odds before buying, according to Crypto.com’s help center.

Once the card appears, users receive a fixed sell-back offer. They can accept it immediately, request physical delivery or keep the card temporarily while deciding.

A guaranteed buyback is not a guarantee that collectors recover what they paid for a pack. It provides an available buyer at a stated price; the card’s value can differ from the purchase price. Crypto.com itself makes that distinction in its collecting guidance.

The service removes the work of creating a marketplace listing, negotiating with another collector and waiting for a sale. In exchange, users must decide within the product’s holding window.

Five free packs—with a shorter deadline

Crypto.com is offering five free packs to eligible verified users. The rollout is limited to the U.S. and users aged 18 or older.

There is an inconsistency in the launch materials: the press release gives Welcome Pack cards a 24-hour holding window, while the help center says cards from free packs have 12 hours. Users should check the countdown displayed on their card rather than assume the paid-pack deadline applies. Both sources give paid-pack cards two days.

Shipping costs and applicable taxes can add to the purchase, and certain payment methods may carry fees.

Another reason to open the app

Rips gives Crypto.com a product built around fandom and collecting, alongside its financial services. The company says sell-back proceeds can be used for more packs or other available products, including crypto, stocks and prediction markets, subject to the relevant providers’ terms.

That creates a familiar consumer loop: open a pack, see its value and decide what to do next. Physical delivery gives collectors an alternative to keeping that activity entirely inside an app.

“Card collecting sits at the intersection of sports, entertainment, and passionate digital communities.”

— Kris Marszalek, Co-Founder and CEO, Crypto.com

The launch follows OG.com’s move into Pokémon and sports-card ripping, which Blockster recently covered. That product launched with a seven-day decision window; Crypto.com’s paid-pack window is two days.

For collectors, the practical difference is convenience coupled with a deadline. The physical card can arrive at their door, but leaving it untouched in the app does not mean keeping it indefinitely.

Reporting by Eric Spivak

Gaming