Gaming experiments don’t usually launch inside a web browser used by over 100 million people. This one does.
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Brave just unveiled Brave Games — a live, multi-week, community-driven interactive experience built directly into the Brave ecosystem. The project brings together Midnight Network, Mythical Games, and social gaming platform Fanon, introducing a new format that blends gameplay, storytelling, and real-time participation across the open web.
Rather than shipping a traditional standalone title, Brave Games is designed as a live social event — part strategy game, part narrative experiment — unfolding across Brave, Fanon, X, Discord, and the wider internet.
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A Reality-Style Heist, Played in Public
Brave Games launches in February 2026 and plays out as a reality-style digital vault heist. Participants join one of three factions — Brave, Midnight, or Mythical — and compete by solving encrypted clues, forming alliances, bluffing rivals, uncovering hidden “moles,” and racing to unlock a vault built to resist discovery.
No gaming experience, crypto knowledge, or social following is required. The experience is free to play and designed to reward curiosity, observation, and collaboration — not grinding or pay-to-win mechanics.
Fanon describes it simply: “the Internet’s game show.”
Why Brave Built This
Brave Games emerged through Brave Rewards 3.0, where Brave explores new ways to use the Basic Attention Token to power real, user-first experiences across the web.
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→ https://t.co/vESoVLyqHJ pic.twitter.com/fM0kfYYBj3— Basic Attention Token (BAT) (@AttentionToken) January 27, 2026
What began as a partner activation evolved into a fully gamified experiment combining:
Brave’s privacy-first browser, search engine, and wallet
Midnight’s zero-knowledge, privacy-enhancing blockchain infrastructure
Mythical Games’ experience building accessible, player-owned gaming economies
Together, the partners are testing what happens when participation is voluntary, incentives are transparent, and privacy is treated as a default — not a tradeoff.
As Charles Hoskinson, the visionary behind Midnight, put it:
“Too often, participation online comes at the cost of control over personal data or identity. Brave Games shows how privacy-by-design and zero-knowledge technology can enable social, playful experiences without asking users to compromise on trust.”
Charles Hoskinson, CEO of Input Output
Gaming as a Social Layer of the Web
For Mythical Games, the appeal is about scale and accessibility. The studio has built its reputation on bringing blockchain-enabled games to mainstream audiences without complexity.
“Brave Games is exactly the kind of experience we love, It’s social, competitive, and rewarding — and it brings communities together in a way that feels natural.”
John Linden, CEO of Mythical Games
From Brave’s perspective, the project is also a distribution experiment. Instead of asking users to download a game, bridge assets, or onboard into a new ecosystem, Brave Games meets people where they already are.
As Brendan Eich explained during the announcement, the goal is to combine social networks, communities, and Brave’s global user base into gameplay that unfolds in public — giving partners new ways to reach real users, together.
Community Launch and What Comes Next
To kick off pre-registration, Brave is hosting a live X Spaces event on January 27 featuring Luke Mulks, Brendan Eich, Charles Hoskinson, and John Linden. The conversation will unpack why Brave Games was built, what each partner hopes to learn, and how the community will shape the outcome.
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Pre-registration opens January 27, with faction leaders revealed and the first clues surfacing shortly after. From there, the heist unfolds in phases as alliances shift, strategies evolve, and the vault draws closer.